Winning a Future War

H2.00 F911

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Winning a Future War : War Gaming and Victory in the Pacific War

Friedman, Norman, 1946-, author.

Washington, DC : Naval History and Heritage Command, Department of the Navy, [2017]

ix, 261 pages : illustrations, maps ; 25 cm.

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"To win in the Pacific during World War II, the U.S. Navy had to transform itself technically, tactically, and strategically. It had to create a fleet capable of the unprecedented feat of fighting and winning far from home, without existing bases, in the face of an enemy with numerous bases fighting in his own waters. Much of the credit for the transformation should go to the war gaming conducted at the U.S. Naval War College during the pre-war period."--Provided by publisher.

Donated by: Naval History and Heritage Command.

Available

Hardback BookHardback Book

1 copy available at Submarine Force Library & Archives

ISBN:

978-1-943604-24-1

ISBN:

9781943604258 (pdf)

ISBN:

9781943604456 (ebk)

LC Call No:

V245 .F76 2017

Dewey Class No:

359.4/80973 23

Author:

Friedman, Norman, 1946-, author.

Title:

Winning a Future War : War Gaming and Victory in the Pacific War / Norman Friedman.

VaryingTitle:

War gaming and victory in the Pacific war

Physical:

ix, 261 pages : illustrations, maps ; 25 cm.

ContentType:

text txt rdacontent

MediaType:

unmediated n rdamedia

CarrierType:

volume nc rdacarrier

BibliogrphyNote:

Includes bibliographical references (pages 253-255) and index.

Summary:

"To win in the Pacific during World War II, the U.S. Navy had to transform itself technically, tactically, and strategically. It had to create a fleet capable of the unprecedented feat of fighting and winning far from home, without existing bases, in the face of an enemy with numerous bases fighting in his own waters. Much of the credit for the transformation should go to the war gaming conducted at the U.S. Naval War College during the pre-war period."--Provided by publisher.

Subject:

United States.--Navy--Maneuvers--History--20th century.

Subject:

World War, 1939-1945--Pacific Area.

Subject:

Naval maneuvers--United States--History--20th century.

Subject:

War games, Naval--United States--History--20th century.

Subject:

Naval War College (U.S.)--History--20th century.

Subject:

Naval strategy--Study and teaching--United States--History--20th century.

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008 Data Elements     171103s2017 dcuab b 001 0 eng
010 LCCN   $a Record content licensor  2017050896
020 ISBN   $a ISBN  978-1-943604-24-1
020 ISBN   $z Canceled/invalid ISBN  9781943604258 (pdf)
020 ISBN   $z Canceled/invalid ISBN  9781943604456 (ebk)
035 System Ctrl No   $a System control number  20127497
040 Cataloging Src   $a Original cataloging agency  DLC
    $b Language of cataloging  eng
    $c Transcribing agency  DLC
    $e Description conventions  rda
    $d Modifying agency  DLC
042 Authentication   $a Authentication code  pcc
043 GAC   $a Geographic area code  n-us---
    $a Geographic area code  p------
050 LC Call No 00  $a Classification number  V245
    $b Item number  .F76 2017
082 Dewey Class No 00  $a Classification number  359.4/80973
    $2 Edition number  23
100 ME:PersonalName 1   $a Personal name  Friedman, Norman,
    $d Dates associated with a name  1946-,
    $e Relator term  author.
245 Title 10  $a Title  Winning a Future War :
    $b Remainder of title  War Gaming and Victory in the Pacific War /
    $c Statement of responsibility  Norman Friedman.
246 VaryingTitle 30  $a Title proper/short title  War gaming and victory in the Pacific war
264 ProductnNotice $a Place of prod/dist/manuf.  Washington, DC :
    $b Name of prod./pub./dist./man.  Naval History and Heritage Command, Department of the Navy,
    $c Date of prod/dist/manuf/copyrt  [2017]
300 Physical Desc   $a Extent  ix, 261 pages :
    $b Other physical details  illustrations, maps ;
    $c Dimensions  25 cm.
336 ContentType   $a Content type term  text
    $b Content type code  txt
    $2 Source  rdacontent
337 MediaType   $a Media type term  unmediated
    $b Media type code  n
    $2 Source  rdamedia
338 CarrierType   $a Carrier type term  volume
    $b Carrier type code  nc
    $2 Source  rdacarrier
504 BibliogrphyNote   $a Bibliography, etc. note  Includes bibliographical references (pages 253-255) and index.
520 Summary   $a Summary, etc. note  "To win in the Pacific during World War II, the U.S. Navy had to transform itself technically, tactically, and strategically. It had to create a fleet capable of the unprecedented feat of fighting and winning far from home, without existing bases, in the face of an enemy with numerous bases fighting in his own waters. Much of the credit for the transformation should go to the war gaming conducted at the U.S. Naval War College during the pre-war period."--Provided by publisher.
541 Acq Source Note   $a Source of acquisition  Naval History and Heritage Command.
610 Subj:CorpName 10  $a Corporate name  United States.
    $b Subordinate unit  Navy
    $x General subdivision  Maneuvers
    $x General subdivision  History
    $y Chronological subdivision  20th century.
650 Subj:Topic $a Topical term  World War, 1939-1945
    $z Geographic subdivision  Pacific Area.
650 Subj:Topic $a Topical term  Naval maneuvers
    $z Geographic subdivision  United States
    $x General subdivision  History
    $y Chronological subdivision  20th century.
650 Subj:Topic $a Topical term  War games, Naval
    $z Geographic subdivision  United States
    $x General subdivision  History
    $y Chronological subdivision  20th century.
650 Subj:Topic $a Topical term  Naval War College (U.S.)
    $x General subdivision  History
    $y Chronological subdivision  20th century.
650 Subj:Topic $a Topical term  Naval strategy
    $x General subdivision  Study and teaching
    $z Geographic subdivision  United States
    $x General subdivision  History
    $y Chronological subdivision  20th century.
651 Subj:Geog $a Geographic name  Pacific Area
    $x General subdivision  Defenses.
852 Holdings   $a Location  SFLA
    $h Classification part  H2.00 F911
    $p Barcode  5063
    $9 Cost  $0.00

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